Difference between revisions of "For full screen"
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(Created page with "Converter that converts a bmp-file to use with the Fullscreen Picture code. Output is selectable as bmp, in case you want to edit the result an...") |
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− | Converter that converts a bmp-file to use with the [[Homebrew:Fullscreenpicture|Fullscreen Picture]] code. | + | Converter by Kurt Woloch that converts a bmp-file to use with the [[Homebrew:Fullscreenpicture|Fullscreen Picture]] code. |
Output is selectable as bmp, in case you want to edit the result and re-convert, hex data ($00,$34,$23,...) or binary (%01001110, %00010001, etc). | Output is selectable as bmp, in case you want to edit the result and re-convert, hex data ($00,$34,$23,...) or binary (%01001110, %00010001, etc). | ||
− | http://channelf.se/veswiki/images/6/68/ChannelF_Conversion_9_8_9.7z | + | Remember that the pixels of a Channel F is rectangular standing on the short end, pictures look compressed height wise before displayed on screen unless they are stretched to a 4:3 size. |
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+ | [http://channelf.se/veswiki/images/6/68/ChannelF_Conversion_9_8_9.7z Channel F Conversion Aug 9th 2009 (7z, 48kB)] |
Revision as of 14:06, 22 November 2012
Converter by Kurt Woloch that converts a bmp-file to use with the Fullscreen Picture code.
Output is selectable as bmp, in case you want to edit the result and re-convert, hex data ($00,$34,$23,...) or binary (%01001110, %00010001, etc).
Remember that the pixels of a Channel F is rectangular standing on the short end, pictures look compressed height wise before displayed on screen unless they are stretched to a 4:3 size.