Build 14 - 11.12.2004
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+ Completed the pellet-eating function
+ Added an end-of-game sequence where the game flashes, increases the level   counter and starts the next level
+ Made Pac-Man change directions when he moves around
+ Added a title theme and a dot-eating sound (thanks to Fredrik!)
+ Sprites are now stored in an indexing form like tiles

Build 11 - 11.09.2004
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+ Changed the pellet map back to a 1-bit-per-pellet array of data
+ Added in a pellet-drawing function
+ Optimized many functions through the use of DCI instead of transfering a 16
  -bit value to Q, and then to DC0. Also, used XDC to simplify some functions

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