Difference between revisions of "Subroutines"
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pk | pk | ||
− | By using PUSHK/POPK, you can have more than 2 levels of subroutine calls. However, a lot of overhead is added to the code by manipulating the stack. When inside a pushk/popk subroutine it's still possible to use plain pi/pop | + | sub3: |
+ | ; ...do something... | ||
+ | pop | ||
+ | |||
+ | By using PUSHK/POPK, you can have more than 2 levels of subroutine calls. However, a lot of overhead is added to the code by manipulating the stack. When inside a pushk/popk subroutine it's still possible to use plain pi/pop as it only affects PC0 and PC1. Whenever calling a subroutine one level deep, it's best to use the PI/POP combination; for two levels of subroutines, it's best to use the second example above. If using the K register in a subroutine only simple PI/POP is usable to get there, not to destroy contents of K. | ||
Also consider using macros- you have a lot more code space than the original Channel F programmers, so you might as well use it; the time you save can be considerable. | Also consider using macros- you have a lot more code space than the original Channel F programmers, so you might as well use it; the time you save can be considerable. |
Revision as of 07:23, 22 January 2018
The F8 has no internal program counter stack, so you must be careful when calling subroutines. Using PI/POP only works for one level of subroutines, because the return address for the first PI opcode will be overwritten by subsequent PI opcodes. Here's a single-level example:
prog: ; ...do something... pi sub ; ...do more...
sub: ; ...do something... pop
To have 2 levels of subroutines, you can use the K register to save the first return address:
prog: ; ...do something... pi sub1 ; ...do more...
sub1: lr k,p ; ...do something... pi sub2 ; ...do more... pk
sub2: ; ...do something... pop
That's as deep as the processor allows you to go without writing additional code to save return addresses. In the Channel F BIOS, there are routines which create a simulated stack for the K register. The routine at $0107 (known as PUSHK or CALL) can push K to the stack and the routine at $011E (known as POPK or RTRN) can pop K from the stack. For example:
prog: ; ...do something... pi sub1 ; ...do more...
sub1: lr k,p pi PUSHK ; ...do something... pi sub2 ; ...do more... pi POPK pk
sub2: lr k,p pi PUSHK ; ...do something... pi sub3 ; ...do more... pi POPK pk
sub3: ; ...do something... pop
By using PUSHK/POPK, you can have more than 2 levels of subroutine calls. However, a lot of overhead is added to the code by manipulating the stack. When inside a pushk/popk subroutine it's still possible to use plain pi/pop as it only affects PC0 and PC1. Whenever calling a subroutine one level deep, it's best to use the PI/POP combination; for two levels of subroutines, it's best to use the second example above. If using the K register in a subroutine only simple PI/POP is usable to get there, not to destroy contents of K.
Also consider using macros- you have a lot more code space than the original Channel F programmers, so you might as well use it; the time you save can be considerable.
Blackbird is writing more efficient versions of PUSHK/POPK (Snippet:KStack). Another idea is to write a version that uses the Schach RAM at $2800 that MESS emulates. That would free up more scratchpad registers and possibly also be quicker.
Here's a trick from the Guide: if a subroutine will be called frequently, it's quicker to load its address into the K register and call it using PK than to use PI multiple times. You'll use 4.5 cycles instead of 6.5 cycles to do the same thing.