Difference between revisions of "RAM"

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RAM is an acronym for '''R'''andom '''A'''ccess '''M'''emory, memory which can be read from and written to at any time. The Channel F has 64 scratch-pad [[register]]s which can be written and read like RAM through the ISAR and register opcodes, and 128x64 bytes of [[VRAM]] that stores the on-screen image by outputting through the [[port]]s. In the Channel F the VRAM is not hooked up to be read back and the left over space can't be used for temporary storage.
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RAM is an acronym for '''R'''andom '''A'''ccess '''M'''emory, memory which can be read from and written to at any time. The Channel F has 64 scratch-pad [[register]]s which can be written and read like RAM through the ISAR and register opcodes, and 128x64 bytes of [[VRAM]] that stores the on-screen image by outputting through the [[port]]s. In the Channel F the VRAM is not hooked up to be read back and the left over space can't be used for temporary storage. <br>
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The original SABA Videoplay 20, [[Schach_RAM | Schach]], has 2KiB RAM that are often used by homebrews.  
  
 
== External Links ==
 
== External Links ==
 
* http://en.wikipedia.org/wiki/Random_access_memory
 
* http://en.wikipedia.org/wiki/Random_access_memory

Latest revision as of 14:06, 12 April 2022

RAM is an acronym for Random Access Memory, memory which can be read from and written to at any time. The Channel F has 64 scratch-pad registers which can be written and read like RAM through the ISAR and register opcodes, and 128x64 bytes of VRAM that stores the on-screen image by outputting through the ports. In the Channel F the VRAM is not hooked up to be read back and the left over space can't be used for temporary storage.
The original SABA Videoplay 20, Schach, has 2KiB RAM that are often used by homebrews.

External Links